Blow Me If You Dare!

Indie Game that helps people get cozy with each other.  

  Brief  Design an alternative game console /  Duration  4 weeks /  Team  Scott Bo Pu + Camila Gernhardt Nakamura (coding + wiring) 

Brief Design an alternative game console / Duration 4 weeks / Team Scott Bo Pu + Camila Gernhardt Nakamura (coding + wiring) 

Get real, get close, get real close

As virtual reality becomes increasingly advanced and accessible, we feel much closer to people who are miles away than before. But real human touch, which promotes the release of Oxytoxin, the hormone that gives the sensation of love and trust, is still out of reach. Blow Me If You Dare! is a multi-player game that encourages physical intimacy, reminiscent of playground games. 

 Arduino is powered by a 9V battery.

Arduino is powered by a 9V battery.

 Hitting the button resets the sensors.

Hitting the button resets the sensors.

Minimum Design,
Maximum Interaction

In conceiving the project, we spent the most time in designing the game mechanics to achieve the maximum interactivity with a simple yet elegant (coding) solution. We knew we had to give players the carrot to get close but also the stick to prevent uncomfortable contact.  

Code.JPG

Zero Rules, infinite fun

Well, just one. Each player has three sensors on his/her body. To win the game, one has to deactivate the sensors on all other players by blowing it at point blank, while protecting their own. The only rule is that they cannot cover the sensors with their hands, but are otherwise free to invent any strategy. The play-testing was wildly successful - strangers become friends, friends become better friends. And they kept coming back for more rounds!     

Blow Me If You Dare! was recently on show with Parsons at Indiecade East 2016 in Museum of Moving Images, New York City.

 

"The more time we spend interconnected via a myriad of devices, the less time we have left to develop true friendships in the real world. "

- Alex Morritt